More game info...
Aug. 5th, 2008 10:41 amWorking title: Vector to Tomorrow
Story: a couple students (mage and alchemist, respectively; those who've played my DnD campaign will recognize the alchemist) unwittingly find themselves caught up in a secret invasion of their own school. They are sent to report the matter to the princess of a nearby kingdom, with a single bodyguard to protect them.
The player is actually the mage's black cat. As the game is console-RPG style, the story will be fairly linear except at certain points, most of which serve to drive the relationship/romance mechanic (yes, there will be a Ho Yay option)
Controls: Mouse and keyboard. I intend to eventually allow the player to freely switch between the two control schemes.
System: I will take GREAT PAINS to avoid any semblance of real-time in the battle system. Other than that, it will probably look a lot like a cross between Grandia 2 and Chrono Trigger.
Character classes will be represented by various instructive books. Any character can learn new classes by "equipping" that class's book. Boss fights and other story-driven events will result in general experience, which will result gaining basic techniques for the equipped book. All other experience will be earned by using the techniques learned in the books, and again, that experience can only go to that book.
Graphics: The game will probably look a lot like if you remade Chrono Trigger with vector graphics as the sprites. Same 3rd-person top-down perspective, non-isomorphic but still gives the impression of 3D.
Other than that, not much is settled. I'm still struggling between having entirely 1D levels and allowing for a little 2D. The main issue is graphical; the protagonists look terrible when facing forward/backward, and making animations for all of them will be annoying.
Story: a couple students (mage and alchemist, respectively; those who've played my DnD campaign will recognize the alchemist) unwittingly find themselves caught up in a secret invasion of their own school. They are sent to report the matter to the princess of a nearby kingdom, with a single bodyguard to protect them.
The player is actually the mage's black cat. As the game is console-RPG style, the story will be fairly linear except at certain points, most of which serve to drive the relationship/romance mechanic (yes, there will be a Ho Yay option)
Controls: Mouse and keyboard. I intend to eventually allow the player to freely switch between the two control schemes.
System: I will take GREAT PAINS to avoid any semblance of real-time in the battle system. Other than that, it will probably look a lot like a cross between Grandia 2 and Chrono Trigger.
Character classes will be represented by various instructive books. Any character can learn new classes by "equipping" that class's book. Boss fights and other story-driven events will result in general experience, which will result gaining basic techniques for the equipped book. All other experience will be earned by using the techniques learned in the books, and again, that experience can only go to that book.
Graphics: The game will probably look a lot like if you remade Chrono Trigger with vector graphics as the sprites. Same 3rd-person top-down perspective, non-isomorphic but still gives the impression of 3D.
Other than that, not much is settled. I'm still struggling between having entirely 1D levels and allowing for a little 2D. The main issue is graphical; the protagonists look terrible when facing forward/backward, and making animations for all of them will be annoying.