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[personal profile] kohaku_wind
So I "found" a copy of DnD 4E. Initial impressions to follow, as bullet-points:

-Long overdue change to alignment regarding world balance. I can’t help but think that everything was greatly oversimplified. More than before, I mean. Still, that might be a good thing; that it doesn't try to cover everything means that more people won't expect to... well... cover everything.

-Loving the advancement system. Should help me resist the urge to throw more XP at the party than what is recommended.

-I'm not bothered so much by the separation of the elves, rather what it signifies for the environs. Why are forests and magic forests separate entities? I guess “normal” forests could have a different flavor of magic than “magic” forests. Eh. We’ll see.

-The interpretation of the tieflings is a lot like a demon race I thought about a while ago, with a DND-appropriate backstory.

-The concept of activated Powers reminds me a lot of Exalted Charms. Especially the silly names (not quite as silly as Exalted though)


Last I checked, there were still discount core-sets still around at Amazon; maybe I'll pick one up.

Date: 2008-06-17 12:26 am (UTC)
From: [identity profile] alors-indikaze.livejournal.com
Eh, maybe in a world that tries for realism and/or modernism, but it seems like DnD is trying even harder for the "wilderness is scary and YOU are one of the few who can brave it..." so why take the fey out of the "normal" world?

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